Panda3D 1.7 Game Developer's Cookbook

Type
ebook
Category
publication date
2011-03-23
what you will learn

Develop a camera system that smoothly follows a target Add lights, shadows, and particles to make your scenes more interesting Use shader effects to take control of the rendering output Set up custom render-to-texture pipelines for advanced render effects Apply full-screen post-processing effects like depth of field and color correction to achieve cinematic and more stylized looks Connect Panda3D to the network and download files, send high-score lists, and update game object states Use one of the ODE, PhysX, or Bullet physics engines to add more realism Get input from keyboard, mouse, a game controller, a microphone, or even a webcam Debug and profile your game to find bugs and bottlenecks Package your game into a bundle and make it ready for redistribution using the web browser plugin

no of pages
336
duration
672
approach
This is a cookbook with over 80 recipes offering solutions to common game development problems with Panda3D with explained sample code and screenshots added in.
subtitle
Over 80 recipes for developing 3D games with Panda3D, a full-scale 3D game engine
Product ISBN
9781849512923