Photorealistic Materials and Textures in Blender Cycles

Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.

Type
ebook
Category
publication date
2023-10-31
what you will learn

Create realistic materials in Blender using material nodes
Understand physically based rendering (PBR) materials to create high-quality textures
Complete a 3D model design with materials by correctly mapping textures
Harness Blender’s texture painting features to create custom textures
Create realistic lighting and HDRI environments for your models
Control, animate, and optimize the 3D camera to prepare your scenes
Render your scenes into beautiful artwork

no of pages
394
duration
788
key features
Understand the underlying workings in Blender that allow the creation of materials and textures * Masterfully render and present your 3D artwork by simulating highly realistic environments, lights, and visual effects in Cycles * Purchase of the print or Kindle book includes a free PDF eBook
approach
Designed to deliver detailed, valuable and versatile information so that readers of various skill levels can benefit. Filled with simple explanations of basic and complex concepts, the book focuses on not presenting too much unnecessary information which would annoy experienced users.
audience
If you want to learn how to create high-quality materials, textures, and renders to enhance your Blender skills and become a professional 3D artist, then this book is for you. Game developers, 3D artists, architects, animators, freelancers, and other professionals who aim for realism, quality, and aesthetics will also find this book useful. Although no previous material or texturing knowledge is required, a basic understanding of the Blender UI and modeling experience will help you make the most of this book.
meta description
Master texturing and rendering to create realistic materials in Blender like a pro by exploring the various tools and workflows and understanding the underlying mechanism of realism
short description
This comprehensive, beginner-friendly, AI-assisted, step-by-step guide is carefully tailored to guide you through the journey of progressing from a beginner to an expert artist. The book helps you to master materials, procedural textures, lighting, and rendering in Blender’s powerful Cycles render engine.
subtitle
Create impressive production-ready projects using one of the most powerful rendering engines
keywords
EEVEE; 3D art; hard surface; 3D modeling; 3D animation software; modeling; Blender software
Product ISBN
9781805129639