Shading, Lighting, and Rendering with Blender EEVEE

Blender is the most important up-and-coming 3D software package in the world. EEVEE, a state-of-the-art real-time rendering engine is a fairly new addition to Blender and provides the capacity to create artwork at blazing speed, almost 12 times faster than Cycles.
Lighting, Shading, and Rendering with Blender’s EEVEE provides a high-level overview of what EEVEE is capable of, then teaches users about Geometry Nodes, Rendering Techniques, using shortcuts like Kitbashing and Alphas to speed up scene creation, volumetrics, reflections, adding lights, cameras and even special effects like fire and smoke, all in EEVEE. All of this is in the context of creating actual scenes that readers will work through from start to finish. By the time a Blender Artist completes the book, they will have created three separate works that have challenged them to iterate and design with the full power of Blender’s EEVEE.

Type
ebook
Category
publication date
2022-04-25
what you will learn

Explore EEVEE Render Properties for optimal outcomes
Focus on shading processes, including those that are both traditional and more cutting-edge
Understand composition and create effective concept art inside Blender
Discover procedural workflows to shorten the artistic process instead of getting mired in details
Understand intermediate Blender workflows for working in a professional environment
Develop art in different styles and learn why each style has different workflows and conventions
Create interactive, rapid changes in Blender’s EEVEE engine

no of pages
374
duration
748
key features
Learn real-time rendering engine concepts by creating three projects * Understand how to update workflows to Blender 3.0 * Explore intermediate to advanced-level tutorials on creating art inside Blender
approach
This book will provide practical tips that will guide someone already familiar with Blender to make huge strides with EEVEE in a small amount of time. This will help the artist learn how to set up materials, lighting, and rendering settings to get the most out of EEVEE, then work through specific applications to cement the principles of a real-time rendering engine.
audience
This book is for 3D animators, sculptors, modelers, and concept artists who want to use EEVEE to speed up their work in movies, TV, and game design. Readers are expected to have a basic to intermediate-level understanding of 3D programs and ray-tracing engines.
meta description
Get to grips with new real-time animation techniques and tricks to improve your artistic and technical skills in shading, 3D rendering, and scene creation using Blender 3.0
short description
This book will guide you through creating amazing works of art in Blender using lighting, shading, and rendering. Intermediate-level users will be able to get up and running with Blender 3.0, understanding how to iterate on works quickly, efficiently, and with maximum artistic integrity.
subtitle
Create amazing concept art 12 times faster using a real-time rendering engine
keywords
EEVEE, Blender, Cycle, ZBrush, Maya, model, Character, Render, Kitbash, 3D Blender, Blender 3D
Product ISBN
9781803230962