Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies.
This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach.
After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.
publication date
2022-10-31
what you will learn
Construct sewable electronic circuits with conductive thread and materials
Discover the features of LilyPad, Gemma, Circuit Playground, and other boards
Use various components for listening, moving, sensing actions, and visualizing outputs
Control ESP32 development boards for IoT exploration
Understand why and how to prototype to create interactive wearables
Get skilled in sewing and soldering sensors to Arduino-based circuits
Design and build a hyper-body wearable that senses and reacts
Master a Design Innovation approach for creating wearables with a purpose
key features
Learn wearable technology and build electronic circuits with fun activities using Arduino systems * Get an in-depth understanding of e-textiles and ESP32 microcontrollers to create interactive wearables * Apply a design innovation approach and best practices to address real-world issues
approach
The book takes you through hands-on activities, challenges, and self-assessment questions that will help you build up the skills needed to create electronic circuits and apply them to increasingly useful and impressive prototypes.
audience
This book is for electronics engineers, embedded system engineers and designers, and R&D engineers, who are beginners in the wearable technology domain as well as makers and hobbyists who have an interest in creative computing. It will also be useful for teachers, students, and researchers, who are learning interaction design, physical computing, technology, fashion, or arts. Having a basic understanding of Arduino-based systems will help in easily comprehending the contents of the book.
short description
This book discusses the materials, tools and techniques used for creating interactive sewn and soldered circuits on Arduino. It helps you to embed prototypes with a purpose in upcycled clothes or items that you can carry, or use in a wearable context. You’ll also explore quick tips for bringing your projects to life.
subtitle
A hands-on approach for creating wearables from prototype to purpose using Arduino systems
keywords
Wearable technology, LilyPad, Gemma, Circuit Playground, Arduino, ESP32, prototype, IoT, sewable circuits, LilyPad, Gemma, Circuit Playground, electronics, embedded systesms, e-textiles, manufactures, DIY, lab activities, IoT, Embedded Systems, Creatives, Hobbyist
Product ISBN
9781803230597