Unity 3D Game Development

This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.

Within Unity 3D Game Development, you will learn to:

Design and build 3D characters and game environments
Think about the users’ interactions with your game
Develop an interface and apply visual effects to add an emotional connection to your world
Gain a solid foundation of sound design, animations, and lighting
Build, test, and add final touches

The book contains expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.

Join the book community on Discord to read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.

Type
ebook
Category
publication date
2022-08-29
what you will learn

Learn fundamentals of designing a 3D game and C# scripting
Design your game character and work through their mechanics and movements
Create an environment with Unity Terrain and ProBuilder
Explore instantiation and rigid bodies through physics theory and code
Implement sound, lighting effects, trail rendering, and other dynamic effects
Create a short, fully functional segment of your game in a vertical slice
Polish your game with performance tweaks
Join the ‘book-club to read alongside other users and Unity experts, and ask the authors for help when stuck

no of pages
370
duration
740
key features
Build a solid foundation for game design and game development * Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras * Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more
approach
This book starts from scratch and, with a summary of fundamentals, moves on to cover the advanced concepts of Unity game development. Anthony’s easy-to-follow, intuitive style of writing makes it a unique resource material.
audience
Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.
The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
meta description
Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!
short description
Whether you are starting from the very beginning or want to add skills to your game development tool bag as a Unity developer, this book is for you.
subtitle
Designed for passionate game developers—Engineered to build professional games
keywords
Game, unity, unity game, unity game 2d, unity game 3d, 2d game development, 3d game development, game design, adventure, puzzle, C#
Product ISBN
9781801076142