Unreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games.
You’ll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you’ll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you’ll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games.
By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.
Learn how to use project templates for your games
Create custom Blueprints and C++ classes and extend from Epic's base classes
Use Unreal Motion Graphics (UMG) to create menus and Heads-up Displays (HUDs) for your game
Develop more dynamic characters using Animation Blueprints
Understand how to create complex AI with behavior trees
Optimize, test, and deploy a UE4 project