Unreal Engine 4 Virtual Reality Projects

Unreal Engine 4 (UE4) is a powerful tool for developing VR games and applications. With its visual scripting language, Blueprint, and built-in support for all major VR headsets, it's a perfect tool for designers, artists, and engineers to realize their visions in VR.
This book will guide you step-by-step through a series of projects that teach essential concepts and techniques for VR development in UE4. You will begin by learning how to think about (and design for) VR and then proceed to set up a development environment. A series of practical projects follows, taking you through essential VR concepts. Through these exercises, you'll learn how to set up UE4 projects that run effectively in VR, how to build player locomotion schemes, and how to use hand controllers to interact with the world. You'll then move on to create user interfaces in 3D space, use the editor's VR mode to build environments directly in VR, and profile/optimize worlds you've built. Finally, you'll explore more advanced topics, such as displaying stereo media in VR, networking in Unreal, and using plugins to extend the engine.
Throughout, this book focuses on creating a deeper understanding of why the relevant tools and techniques work as they do, so you can use the techniques and concepts learned here as a springboard for further learning and exploration in VR.

Type
ebook
Category
publication date
2019-04-30
what you will learn

Understand design principles and concepts for building VR applications
Set up your development environment with Unreal Blueprints and C++
Create a player character with several locomotion schemes
Evaluate and solve performance problems in VR to maintain high frame rates
Display mono and stereo videos in VR
Extend Unreal Engine's capabilities using various plugins

no of pages
632
duration
1264
key features
Learn about effective VR design and develop virtual reality games and applications for every VR platform * Build essential features for VR such as player locomotion and interaction, 3D user interfaces, and 360 media players * Learn about multiplayer networking and how to extend the engine using plugins and asset packs *
approach
This book begins by teaching you the fundamentals of designing for Virtual Reality and then walks you through the process of setting up your development environment. We then take you through a series of practical, hands-on exercises that teach vital techniques for VR development, including player character creation, locomotion and interaction, media playback, networking, and more.
audience
This book is for anyone interested in learning to develop Virtual Reality games and applications using UE4. Developers new to UE4 will benefit from hands-on projects that guide readers through clearly-explained steps, while both new and experienced developers will learn crucial principles and techniques for VR development in UE4.
meta description
Learn to design and build Virtual Reality experiences, applications, and games in Unreal Engine 4 through a series of practical, hands-on projects that teach you to create controllable avatars, user interfaces, and more.
short description
The key problem with VR development is understanding how to set up a project and running it on your desktop or mobile VR device. With this book, you will not only learn the specifics of virtual reality development in Unreal but also build immersive and fun VR projects that can be experienced on your VR devices.
subtitle
Build immersive, real-world VR applications using UE4, C++, and Unreal Blueprints
keywords
VR, virtual reality, unreal engine, UE4, oculus rift, google daydream, htc vive
Product ISBN
9781789132878