Unreal Engine 5 Shaders and Effects Cookbook

Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.
Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you’ll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.
By the end of this book, you’ll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!

Type
ebook
Category
publication date
2023-05-31
what you will learn

Leverage the capabilities of Lumen and Nanite to create breathtaking experiences
Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics
Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes
Explore the Material Editor to build complex materials and textures and achieve a high level of detail
Optimize your materials to run seamlessly on multiple platforms
Understand the various nodes and functions required to create impressive visual effects

no of pages
402
duration
804
key features
Create spectacular visual effects for use in both games and virtual productions * Design efficient shaders for any real-time platform without sacrificing realism * Leverage Unreal Engine’s rendering pipeline and the innards of the material graph
approach
Offering multiple recipes from which to draw from, this cookbook covers a variety of techniques used when building real-time materials in Unreal Engine that are used in everyday projects. Complete with in-depth explanations, tips and useful information, this title will get readers from their first steps until a point where they feel proficient within the engine.
audience
This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
meta description
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor
short description
Don’t miss this opportunity to control the entirety of the material creation process and immerse yourself in a myriad of visual effects with the second edition of the Unreal Engine 5 Shaders and Effects Cookbook. With the help of tips and techniques, you’ll be able to master one of the most popular real-time rendering engines available today.
subtitle
Over 50 recipes to help you create materials and utilize advanced shading techniques
keywords
Visual design; creative visualization; visual book; Dynamic Lighting; graphic design book; game development book; GPU Programming
Product ISBN
9781837633081