Virtual Filmmaking with Unreal Engine 5

Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you’ll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.

Type
ebook
Category
publication date
2024-02-16
what you will learn

Grasp the principles of photography and the art of storytelling
Collect references and create storyboards
Discover Unreal Engine’s hidden features and useful keyboard shortcuts
Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
Adopt cinematic techniques to achieve professional-looking shots
Creatively apply Lumen Global Illumination and Reflections techniques
Use multiple virtual cameras and apply post-production techniques
Implement best practices for optimization, post processing, and rendering

no of pages
480
duration
960
key features
Harness Unreal Engine’s real-time technology to create limitless, high-fidelity content * Generate and animate near-photorealistic actors using the innovative MetaHuman technology * Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology * Purchase of the print or Kindle book includes a free PDF eBook
approach
This book is entirely practical and project based, meaning that you will be working on a real project right from the start. While other books assume you already have an idea or something specific you want to achieve, this book will give you a step-by-step guide; this way, you will create a real film from beginning to end, covering all the stages of real-time animated film production.
audience
Whether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.
While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
meta description
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more
short description
This book will take you through the process of creating compelling visuals using Unreal Engine 5 to tell your story, exploring the technology’s pipeline and combining its various tools to make your own cinematics and virtual films with just your PC.
subtitle
A step-by-step guide to creating a complete animated short film
keywords
animation book; Game engine; Metahuman book; Film making; Virtual production; Unreal engine book
Product ISBN
9781801813808