Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters.
In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you’ll be adding life to the character step-by-step.
When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation.
By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.
All code and supporting files for this course are available at - https://github.com/PacktPublishing/Blender-2.8-Character-Creation
Create a 3D character with Blender 2.8
Learn to use the Sculpt tools in Blender 2.8
Bake a normal map
Create PBR materials with the Eevee render engine
Use Krita to paint textures
Rig a 3D character in Blender 2.8
Light and render a turntable animation with Eevee