This course consists of two important parts. In the first half, we will build a massive dungeon complete modular system (kitbash) in Blender 3 and create approximately 100 stunning medieval dungeon kitbash assets, enabling you to build an underground dungeon environment.
In the second half, you will learn how to optimize the modular system parts that are ready to be exported into Unreal Engine 5. Once the modular is imported, you will learn how to open a game door, custom collisions, and all about the Niagara fire systems, and set up our dungeon that is ready for a walkthrough with our very own third-person character in Unreal Engine 5.
Next, we will create animated stylized fire and lighting. In the final sections, you will learn how to use render to improve the quality of presentation for our 3D environment in Eevee and Cycles X.
This course will see you learn all the techniques that pros use and how they use them. Learning how to achieve realism through aging your 3D game environments will be a central part of this course’s learning objectives!
By the end of this course, you will be able to master the skills to build an RPG-style dungeons and dragons game.
All the resources for this course are available at: https://github.com/PacktPublishing/Blender-3-to-Unreal-Engine-5-Dungeon…
Use Blender 3 and understand its new interface and shortcuts
Build your own dungeon and walk around as if in a real RPG game
Create nearly 100 stunning medieval dungeon kitbash assets
Optime modular system parts ready to export them into UE5
Animate fire and lighting, including braziers and flaming torches
Learn how to use HDRIs as 3D model backgrounds for your portfolio
This course can also be useful for RPG lovers and Dungeons and Dragons (DND) players who want to explore and experience a medieval dungeon setting.