Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash

This course consists of two important parts. In the first half, we will build a massive dungeon complete modular system (kitbash) in Blender 3 and create approximately 100 stunning medieval dungeon kitbash assets, enabling you to build an underground dungeon environment.

In the second half, you will learn how to optimize the modular system parts that are ready to be exported into Unreal Engine 5. Once the modular is imported, you will learn how to open a game door, custom collisions, and all about the Niagara fire systems, and set up our dungeon that is ready for a walkthrough with our very own third-person character in Unreal Engine 5.

Next, we will create animated stylized fire and lighting. In the final sections, you will learn how to use render to improve the quality of presentation for our 3D environment in Eevee and Cycles X.

This course will see you learn all the techniques that pros use and how they use them. Learning how to achieve realism through aging your 3D game environments will be a central part of this course’s learning objectives!

By the end of this course, you will be able to master the skills to build an RPG-style dungeons and dragons game.

All the resources for this course are available at: https://github.com/PacktPublishing/Blender-3-to-Unreal-Engine-5-Dungeon…

Type
video
Category
publication date
2022-08-26
what you will learn

Use Blender 3 and understand its new interface and shortcuts
Build your own dungeon and walk around as if in a real RPG game
Create nearly 100 stunning medieval dungeon kitbash assets
Optime modular system parts ready to export them into UE5
Animate fire and lighting, including braziers and flaming torches
Learn how to use HDRIs as 3D model backgrounds for your portfolio

duration
1594
key features
Enjoying the 3D modeling to game environment transition from Blender to Unreal Engine 5 * Setting up your dungeon ready for walking through with your very own third-person character in UE5 * Rendering an underground medieval dungeon to a high level for professional 3D artist portfolios
approach
As a 2-1 course, you have the option to complete everything in Blender or move onto Unreal Engine 5 as well and truly bring your 3D game environment to life with this hands-on course. In this course, we will be using Bender 3 to build a dungeon model, and Unreal Engine 5 to import the dungeon model and build a 3D game environment.
audience
This course is intended for beginner or midlevel 3D modelers who want to learn how to create assets for AAA games with a medieval theme or for game designers who want to create a medieval dungeon setting for RPG games using Unreal Engine 5.

This course can also be useful for RPG lovers and Dungeons and Dragons (DND) players who want to explore and experience a medieval dungeon setting.
meta description
Discover how to design a 3D dungeon model in Blender 3 and import it into Unreal Engine 5 to create game environment transitions similar to those in a genuine RPG game
short description
In this course, we will use Blender 3 to make approximately 100 stunning medieval dungeons kitbash assets to construct a massive modular dungeon. Then you will learn to import and render our model into Unreal Engine 5 to create transitions between the game world that are as lifelike as those in a genuine RPG game.
subtitle
Learn how to create massive RPG worlds and game asset modular systems from scratch
keywords
Blender 3, Unreal Engine 5, 3D modelling, HDRIs, UV Mapping
Product ISBN
9781837637805