Blender to Unreal Engine - 3D Plants and Vegetation

Have you ever wanted to breathe life into your game world through foliage such as plants, grass, water lilies, and reeds? Then this course is for you.

In this course, you will learn how to create vegetation from a simple plane and turn it into 3D foliage. Then you will learn how to make use of Blender’s particle system to model foliage including flowers. You will also learn about optimization and the importance of low poly modeling to get the best performance out of a dense foliage setup within any scene at the same time as maintaining the stylized visuals of custom-painted foliage.

You will learn how to use weight painting techniques to get better control over foliage position. Then create materials for the foliage using UE5 texture customization and the wind system. Next, you will learn how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and underwater.

Once all assets are ready in Blender, you will learn how to export them and import them into Unreal Engine. The Unreal Engine 5 (UE5) part of the course includes a full environment scene composition guide to enhance our environment without cluttering up the terrain.

By the end of this course, we will be able to create foliage in Blender from scratch easily.

All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine---3D-Plants…

Type
video
Category
publication date
2023-02-24
what you will learn

Use Blender 3 and understand its new interface and shortcuts
Import and set up custom alpha brushes for texture painting
Use Blender’s particle system to model foliage including flowers
Use weight painting techniques to get better control over foliage position
Create clusters of foliage to get the best results in an environment
Set up a foliage asset pack that can be easily imported onto any UE5 project

duration
914
key features
Enjoy the foliage modelling to game environment transition from Blender to Unreal Engine 5 * Maximizing the potential of your references to develop strong game asset concepts using Pureref * Explore different transparency materials for setting up cut-out decals, partially transparent decals with PBR values, and two side-faced textures
approach
This is a complete hands-on course, where you will learn how to design game-ready 3D foliage in Blender and then import them to Unreal Engine so that you can use them in any other projects.
audience
This course is designed for beginner 3D modelers who are eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more, or for mid-level 3D modelers who want to take their modeling to a new level and improve their workflow with tips and tricks.

Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5 or Fantasy, and open-world game environments fans who want to walk through and experience a realistic environment, can also benefit from this course.
meta description
Learn to create your own environments in Blender and Unreal Engine 5 by creating 12 various types of vegetation with over 30 variations, such as plants, grass, water lilies, and reeds
short description
In this course, our focus is to create an entire foliage pack completely made in Blender—one of the top open-source and free 3D modeling software out there. You will learn how to create 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds; you will also learn how to integrate them into UE5 (Unreal Engine 5).
subtitle
Complete Guide to Learning How to Create Foliage and Plants in Blender and Then Export to Unreal Engine 5
keywords
Blender, Unreal Engine, foliage modelling, Pureref, 3D plane, 3D foliage
Product ISBN
9781837631858