Blender to Unreal Engine 5 — 3D Props - Medieval Market

Welcome to part 2 of a medieval game assets 3D modeling series.

In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice.

We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall.

To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.

Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox!

By the end of this course, you will be able to create a 3D medieval market stall asset for your game.

All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Prop…

Type
video
Category
publication date
2022-08-23
what you will learn

Use Blender and understand its interface and shortcuts
Learn effective problem-solving in Blender
Add materials using Blender’s node system
Learn how to make loop cuts in Blender
Cover a complete guide on marking seams and texture resolutions
Import the model to Unreal Engine 5

duration
362
key features
Maintaining and optimizing medieval Europe aesthetics * Being introduced to environment creation in Unreal Engine 5 * Using rendering to improve the quality of presentation for your 3D environment
approach
This hands-on course will provide you with intensive learning all in one place, giving you access to over six textures and 48 texture maps at 4k resolution. This course will also teach you the basics of making your own materials and shaders using these textures and all about gamma, hue, and saturation. In this course, we will be using Bender 2.90 and Unreal Engine 5.
audience
This course is designed for beginner or mid-level 3D modelers, who want to learn how to build medieval-themed AAA game-ready assets such as a fully animated medieval market with Blender.
meta description
This is part 2 of a medieval game assets 3D modeling series where we will be creating a triple AAA quality medieval market stall model with Blender and Unreal Engine 5
short description
Welcome to the Blender to Unreal Engine 3D Props Medieval Market Stall course. In this course, we will be creating a medieval market stall game asset incorporating cloth simulation. One of the best parts of the course is finding out a clever way of distributing numerous vegetables in a crate using an emitter.
subtitle
Learn how to create triple AAA quality medieval market stall model with Blender and Unreal Engine 5
keywords
Blender, Unreal Engine 5, Medieval Market, 3D modelling, HDRIs, UV Mapping
Product ISBN
9781837633371