Welcome to part 2 of a medieval game assets 3D modeling series.
In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice.
We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall.
To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements.
Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox!
By the end of this course, you will be able to create a 3D medieval market stall asset for your game.
All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Prop…
Use Blender and understand its interface and shortcuts
Learn effective problem-solving in Blender
Add materials using Blender’s node system
Learn how to make loop cuts in Blender
Cover a complete guide on marking seams and texture resolutions
Import the model to Unreal Engine 5