Blender to Unreal Engine 5 - 3D Props - Medieval Windmill

In this course, we will be creating a medieval windmill, an intricate medieval asset requiring mechanical knowledge full of life through 3D animation. Our focus will be on creating realistic and fully functional subcomponents for our windmill, which will include an intricate set of wooden supports, balconies, stairs, a waterwheel, and windmill arms.

You will learn how to use keyframes to key in different animations to the parts we want to animate. These will include our medieval windmill’s waterwheel, windmill arms, and windmill sign. Next, you will learn how to take control of your scene’s aesthetics through an HDRI system for lighting. You will also learn how to create your own materials using the shared textures and learn all about the gamma, hue, saturation, and some world Blender nodes.

Finally, we will deep dive into Epic’s all-new Unreal Engine 5. You will learn everything, right from importing animations from Blender to having them work correctly in Unreal Engine 5 to render in real-time and creating our own portfolio gradient skybox!

By the end of this course, you will be able to create your own 3D medieval windmill asset for your game.

All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Prop…

Type
video
Category
publication date
2022-08-25
what you will learn

Animating medieval windmill arms
Creating metal signs for buildings using SVGs
Learning how to use HDRI lighting
Marking seams, sharps, and fixing Normals
Smoothing and preparing meshes for texturing
Importing models to use materials in UE5 (Unreal Engine 5)

duration
1257
key features
3D modeling from beginner level right up to techniques used by professionals around the world * Animating a structurally accurate medieval waterwheel * Animations and key commands are shared throughout the learning process
approach
This hands-on course will provide you with intensive learning all in one place, giving you access to over 22 references and 100 2k and 4k texture maps. This course will also teach you the basics of making your own materials and shaders using these textures and all about gamma, hue, and saturation. In this course, we will be using Bender 2.90 and Unreal Engine 5.
audience
This course is designed for beginner and mid-level 3D modelers, who want to learn how to build medieval-themed AAA game-ready assets such as a fully animated medieval windmill with Blender.
meta description
Learn how to create a triple AAA grade medieval windmill 3D model using Blender as part of medieval game assets and learn to export them to Unreal Engine 5
short description
In this course, we will build a 3D model of a medieval windmill. Our main goal will be to use Blender to create realistic and completely functional windmill subcomponents, which will include a complex set of wooden supports, balconies, steps, a waterwheel, and windmill arms, and then export them to Unreal Engine 5.
subtitle
Complete guide to learning how to create AAA game assets in Blender and then export to Unreal Engine 5
keywords
Blender 2.90, Unreal Engine 5, Medieval Windmill, 3D modelling, HDRIs, UV Mapping, Seams, Sharps, Blender Cycles
Product ISBN
9781837631902