XNA 4.0 Game Development by Example: Beginner's Guide

XNA Game Studio enables hobbyists and independent game developers to easily create video games. It gives you the power to bring your creations to life on Windows, the Xbox 360, the Zune, and the Windows Phone platforms. But before you give life to your creativity with XNA, you need to gain a solid understanding of some game development concepts.This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It details the creation of four games, all in different styles, from start to finish using the Microsoft XNA Framework, including a puzzler, space shooter, multi-axis shoot-'em-up, and a jump-and-run platform game. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.

Type
ebook
Category
publication date
2010-09-24
what you will learn

Install the Microsoft XNA Framework and its required tools

Build XNA Game projects and associated XNA Content projects

Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation

Add sound effects to your game with a "fire-and-forget" sound effects manager

Create a particle system to generate random explosions

Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field.

Implement the A* path-finding algorithm to allow enemies to track down the player

Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter

Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine

Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor

Modify your creations for the Xbox 360 platform and deploy your games to the console

no of pages
428
duration
856
key features
Dive headfirst into game creation with XNA * * Four different styles of games comprising a puzzler, a space shooter, a multi-axis shoot 'em up, and a jump-and-run platformer * * Games that gradually increase in complexity to cover a wide variety of game development techniques * * Focuses entirely on developing games with the free version of XNA * * Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively * * Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0 * * A practical beginner's guide with a fast-paced but friendly and engaging approach towards game development
approach
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game.
audience
If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of C# would be helpful to kick-start your game development, but it's not essential.
meta description
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
subtitle
The best way to start creating your own games is simply to dive in and give it a go with this Beginner’s Guide to XNA. Full of examples, tips, and tricks for a solid grounding.
keywords
XNA, game development, game programming, xbox 360, XNA Game Studio, XNA Framework, Managed DirectX, C#, game programming, windows games, free games
Product ISBN
9781849690669