This course is designed to give you an easy and visual introduction to the amazing world of computer graphics (using OpenGL, GLSL, and C ++). In fact, the course is very easy to master because it is practical, visual, and well illustrated, to help you develop your visual intuition when it comes to 3D programming models (I developed some beautiful illustrations and visualizations—just to show you how things work under the hood). This course will help you build the proper mental models of the underlying concepts and processes of OpenGL and 3D math (because they're tricky). There are live coding sessions and you have full access to the source code for each lesson.
The course covers all the important topics of modern OpenGL, such as:
- Geometry, and buffers, VBOs, and VAOs
- Transformations and matrix stacks
- Shaders and GLSL,
- Some procedural art (and GLSL shader-generated images)
- Texturing and lighting
All the code files are placed at https://github.com/PacktPublishing/OpenGL-and-GLSL-Fundamentals-with-C-…-
• Learn OpenGL and GLSL
• Explore modern rendering pipeline and shaders
• Feed vertex data to buffers (VBO) and set up buffer formats
• Play with shaders and GLSL
• Make fun, procedural computer graphics
• Learn 3D transformations: rotation, scale, and perspective projection
• Load and draw textures (sprites)
• Render 3D geometry