Welcome to Unreal Engine 5 Beginner’s Guide to Building a 3D Environment course. In this course, we will start from scratch with a simple grey box and then learn how to sculpt out environments.
In this course, you will learn how to build a 3D environment by making full use of the Quixel library and all its categories, including 3D assets, surface detail, textures, and 3D vegetation. Next, you will learn how to sculpt out terrains and generate mountains using height map textures. Later, you will learn how to create a reusable water system with waterfalls and how to set up atmospheric sunset lighting.
You will also learn how to create fire simulations for the fireplace and bring life into the work by adding birds and fireflies to the environment.
By the end of the course, you will be able to build an intricate riverside environment with a fisherman’s hut and a wooden walkway, ready for a new 3D modeling adventure.
The course resource pack includes eight unique texture maps to help you set up your own water system and an example texture map of a mountain height map texture. You can find them at: https://github.com/PacktPublishing/Unreal-Engine-5-Beginner-s-Guide-to-…
Learn all about the Niagara fire systems
Customize sky atmosphere to simulate a sunset with volumetric fog and clouds
Create an entire water system, with depth of water and caustics parameters
Learn to add birds and fireflies using the Niagara particle system to animate firefly motion
Learn how to use HDRIs as 3D model backgrounds for your portfolio
Learn how to do color grading to take your work to the next level
Whether you are a video game player who wants to take gaming into their control and build what has been hiding in the depths of your imagination, or a game designer looking to find out all that UE5 has to offer in a dedicated and complete overview, this course is ideal for you.
We will go over the entire Quixel library and add realistic elements using the Niagara particle system to build our 3D environments.