Unreal Engine 5 - Blueprints Game Developer Masterclass

Unreal Engine 5 is a powerful and widely used game development engine that allows developers to create highly immersive and visually stunning games across multiple platforms. One of the key features of Unreal Engine 5 is its visual scripting system known as Blueprints, which provides a node-based interface for creating game logic without writing code.

The course begins with an introduction to event graph basics, the Blueprints execution order, organizing block connections, and different nodes, shapes, and colors. We then advance to learn about the types of variables, conditionals between values, private and public variables, and spawn actors in the scene through Blueprints. We will explore arrays, getting elements from arrays, the last index, and appending arrays. We will then advance to branches, sequences, loops, Flip Flop, and gates. You will learn about functions, macros, collapse nodes, custom events, and inputs. We will explore the game structure, actors, components, game mode, pawns, characters, and controllers. Finally, you will learn about creating characters, controlling time, controlling the spaces, color, materials, and the UI/UX interface.

Upon completion of the course, you will understand the blocks behind the Blueprints system and the fundamentals of game development using Unreal Engine 5 Blueprints.

All resources are available at: https://github.com/PacktPublishing/Unreal-Engine-5---Blueprints-Game-De…

Type
video
Category
publication date
2023-04-27
what you will learn

Learn to program using Blueprints without needing to write code
Learn events, functions, arrays, variables, Blueprint communication
Explore the event graph basics and the Blueprints execution order
Understand branches, sequences, loops, Do Once, and Flip Flop
Create functions, macros, collapse nodes, and custom events
Learn to spawn actors in the scene through Blueprints and explore arrays

duration
855
key features
Create interactive projects, games, and films with comprehensive guidance in this course * Explore variables, events, functions, timelines, vectors, first/third person characters, UI/UX * Create logic using the Blueprints system for Unreal Engine and set up an FPS human-controlled character
approach
This course focuses on creating games without writing code in Unreal Engine 5 with live demonstrations. This course covers beginners’ topics, advances to more complex concepts around the Blueprints system, comprehensively teaches the fundamentals, and provides the knowledge to start creating games from scratch.
audience
This course caters to beginners who need experience with Complete Blueprints and Unreal Engine, individuals who want to develop games but not write code. This course is ideal for making your video games in Unreal Engine 5; programmers who want to solidify their Blueprint scripting skills; and individuals who want to release games and earn a side income from game sales. The prerequisites include a PC or Mac capable of running Unreal Engine 5, 15GB of free disc space, 8GB of RAM, and basic Unreal Engine Editor skills such as moving around your camera, rotating, scaling, and moving objects.
meta description
Learn how to create games without coding using Unreal Engine 5's visual system, Blueprints. This non-coding game-builder allows users to visually represent C++ code with blocks, enabling game creation without programming language exposure
short description
Using Blueprints in UE5, you can learn game development without coding. This beginner-friendly course will teach you how to use Unreal Engine’s visual coding system. There is no prior experience required, and each lesson will gradually increase your knowledge.
subtitle
Discover the power of Blueprints to create AAA games without coding experience
keywords
Unreal Engine 5, Flow Control, Blueprint Communication, FPS human-controlled character, Blueprints execution order, custom enumerators, spawn and destroy Actors, Blueprint Interface
Product ISBN
9781805129929