Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications.
You will learn to create a sci-fi scene from scratch. You will start by thinking and how to get inspired in order to get the scene, how to create a composition for the scene, and so on. The second thing you will learn is how to block out the scene by using cubes in Unreal Engine 5, this is one of the most important steps.
After that, we can add details and set up the fog to create the mood of the scene. You can also continue with assets block out and testing ideas on the fly. You can add a beast and remove the beast from the scene. In the final video, you will learn to add fog, light, and post-process setup as well. You will master how to use Quixel Megascans library and how to think and get inspired to create beautiful scenes.
By the end of the course, you will be very confident in creating AAA Environments. You will also be able to create the complete 3D environment from scratch.
All resources and code files are placed here: https://github.com/PacktPublishing/Unreal-Engine-5---Sci-Fi-Environment…
Understand Quixel Megascan
Learn to create a scene block out
Learn to fill up the blocking with assets
Learn to add a beast to the environment
Learn to remove the beast and polish further
Learn to plan the scene and generate ideas