Even if survival horror games aren’t your interest, this course provides the steps necessary to create a video game from start to finish. You will learn many fundamental things about the game-making process and will be able to utilize that knowledge in the projects you work on from here on out.
In this course, you will create a playable character from scratch, add an interaction system that makes it simple to designate objects in the world as interactable, and then add a variety of horror mechanics that you can customize and select from, such as various door opening methods, flickering lights, crouching, and sprinting, jumpscares, footsteps, leaning, finding notes, and more.
You will then learn more about the process of making games, including the goals and cutscenes, study lighting, post-processing, atmosphere, particle effects, and fog to learn how to design and create a good level. Then we will go through some entertaining mechanics from well-known horror games such as Outlast and Amnesia and design clever AI foes to give your game tension and a goal. The main interface, regeneration health, games over screens, creating 2D graphics from 3D meshes, and other enjoyable activities will also be covered.
By the end of this course, you would have mastered the ability to create a game in your vision.
All the required assets are available at: https://github.com/PacktPublishing/Unreal-Engine-Ultimate-Survival-Horr…
Blueprint basics and how to put them into practice
Develop a controllable character from scratch
Advanced interaction systems, inventory system, and item inspection
Create a level with proper atmosphere, lighting, and post-processing
Work with advanced AI, jumpscares, cutscenes, objectives
Gain a fundamental understanding of Unreal Engine