3D Graphics Rendering Cookbook

OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs.
The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications.
By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks.

Type
ebook
Category
publication date
2021-08-25
what you will learn

Improve the performance of legacy OpenGL applications
Manage a substantial amount of content in real-time 3D rendering engines
Discover how to debug and profile graphics applications
Understand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGL
Integrate various rendering techniques into a single application
Find out how to develop Vulkan applications
Implement a physically based rendering pipeline from scratch
Integrate a physics library with your rendering engine

no of pages
670
duration
1340
key features
Learn to integrate modern rendering techniques into a single performant 3D rendering engine * Leverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methods * Implement a physically based rendering pipeline from scratch in Vulkan and OpenGL
approach
Starting from configuring your OpenGL and Vulkan development environment, you will dive into dealing with common graphics development aspects like shader development, working with geometrical data, among others. Going further, the book delves into building a 3D rendering engine, step-by-step, through a number of small yet self-contained recipes.
audience
This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.
meta description
Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes
short description
3D Graphics Rendering Cookbook is your practical guide to learning modern graphics rendering algorithms and techniques using C++ programming and APIs such as OpenGL and Vulkan. This cookbook is also useful for seasoned classic OpenGL developers who want to migrate their apps to modern OpenGL versions or Vulkan.
subtitle
A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
keywords
API design; 3D rendering software; 3d rendering pc; OpenGL es; 3D rendering computer; real time rendering; learn opengl
Product ISBN
9781838986193