Become a Unity Shaders Guru

Do you really know all the ins-and-outs of Unity shaders? It’s time to step up your Unity game and dive into the new URP render pipeline, the Shader Graph tool, and advanced shading techniques to bring out the beauty of your 2D/3D game projects!
Become a Unity Shaders Guru is here to help you transition from the built-in render pipeline to the SRP pipelines and learn the latest shading tools. With it, you’ll dive deeper into Unity shaders by understanding the essential concepts through practical examples. First, you’ll discover how to create a simple shading model in the Unity built-in render pipeline, and then in the Unity URP render pipeline and Shader Graph while learning about the practical applications of both. You’ll explore common game shader techniques, ranging from interior mapping to adding neon outlines on a sprite or simulating the wobble of a fish. You’ll also learn about alternative rendering techniques, like Ray Marching.
By the end of this book, you’ll have learned to create a wide variety of 2D and 3D shaders with Unity’s URP pipeline (both in HLSL code and with the Shader Graph tool), and be well-versed with some optimization tricks to make your games friendly for low-tier devices as well.

Type
ebook
Category
publication date
2023-07-14
what you will learn

Understand the main differences between the legacy render pipeline and the SRP
Create shaders in Unity with HLSL code and the Shader Graph 10 tool
Implement common game shaders for VFX, animation, procedural generation, and more
Experiment with offloading work from the CPU to the GPU
Identify different optimization tools and their uses
Discover useful URP shaders and re-adapt them in your projects

no of pages
492
duration
984
key features
Discover the new shader tools such as URP and Shader Graph to work in HLSL code or with visual node-based editing * Learn advanced tricks to optimize your rendering pipeline * Explore various concepts to create a variety of 2D and 3D game shaders
approach
This book takes a step-by-step approach, beginning with a rapid reminder on how to create a simple shading model with Unity’s built-in render pipeline, before moving on to the new URP render pipeline. The book will offer you in-depth explanation about common video game shader examples, along with the code or the visual graph that implements them.
audience
This book is for technical artists who have worked with Unity and want to get a deeper understanding of Unity’s render pipelines and its visual node-based editing tool. Seasoned game developers who are looking for reference shaders using the recent URP render pipeline will also find this book useful. A basic level of programming experience in HLSL, Unity, its layout, and its basic usage is a must.
meta description
Discover the new URP render pipeline, the Shader Graph tool, and a range of advanced shading techniques in this illustrated guide to bring out the beauty of your 2D/3D game projects
Purchase of the print or Kindle book includes a free PDF eBook
short description
Become a Unity Shaders Guru will help you understand Unity’s latest shading tools and dive deep into its advanced features. You’ll learn the ins-and-outs of the engine’s shader tools, get familiar with the URP render pipeline, implement common game shaders both in HLSL code and with the Shader Graph, and explore how to optimize shaders.
subtitle
Create advanced game visuals using code and graphs in Unity 2022
keywords
Game development, Unity book, URP, Game development book, Unity game development
Product ISBN
9781837636747