Build Stunning Real-time VFX with Unreal Engine 5

While no game would be complete without visual effects, the ever-evolving VFX industry churns out stellar digital environments that can make your games stand out from the crowd. Build Stunning Real-time VFX with Unreal Engine 5 is here to help you boost your creativity using Niagara to make jaw-dropping particle systems backed by the power of Unreal Engine 5—without a line of code.
This handy guide for VFX artists takes you through the principles and concepts of designing particle systems and design workflows, along with the architecture of Niagara, Unreal Engine 5’s VFX system. Throughout the book, you’ll build a series of mini projects that will put your particle system knowledge to the test. As you advance, you’ll cover topics such as creating your own custom modules, debugging workflows, and controlling particles with blueprints, and conclude by working on two projects that will bring everything together into a neat package.
By the end of this VFX book, you’ll have a deeper understanding of particle systems, improving your skills, portfolio, and the chances of being employed by studios using Unreal Engine 5.

Type
ebook
Category
publication date
2023-05-30
what you will learn

Brush up your vector mathematics skills
Access and create namespaces in Niagara
Add a Niagara system to a Blueprint actor
Create a particle system with dynamic inputs
Publish a custom module for your team members to use
Create Niagara Scratch modules
Enable your particle emitters to communicate using event handlers
Control Niagara systems using Blueprint public variables

no of pages
312
duration
624
key features
Explore how Niagara can make your games pop by creating stunning particle systems in Unreal Engine 5 * Level up your VFX skills and enhance your employability in a competitive market * Build various particle system projects to reinforce your learning and put your new knowledge into practice
approach
This book is a step-by-step explanation guide on how to use Niagara to create VFX for games in Unreal Engine 5 with practical examples and mini-projects. If you have no experience in Niagara and have found the learning curve too steep, this is the book for you. It explains the basic foundations you need to develop particle systems in Niagara
audience
This book is for visual effects artists transitioning to real-time virtual production workflow as well as beginners looking to learn Niagara for games and other real-time applications. Game programmers, 3D generalists, and game designers interested in adding VFX for their game and metaverse projects will also find this book useful. A basic understanding of Unreal Engine 5, blueprints, as well as layout, materials, and lighting in Unreal Engine is expected.
meta description
Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5
short description
Build Stunning Real-Time VFX with Unreal Engine 5 will take your VFX skills a level up by showing you how to build and manage beautiful particle systems with Niagara in Unreal Engine 5, enhancing your skill set, increasing your employability, and setting your games apart from the rest.
subtitle
Start your journey into Unreal particle systems to create realistic visual effects using Niagara
keywords
Niagara, Particle system, Cascade, VFX, UE5, UE4, Unreal Engine, game
Product ISBN
9781801072410