Enterprise Augmented Reality Projects

Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case.
You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app.
By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects.

Type
ebook
Category
publication date
2019-12-20
what you will learn

Understand the basics of Unity application development and C# scripting
Learn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devices
Enable AR experiences on the web with ARCore and WebAR
Explore emerging AR authoring tools such as Augmented Class! for education
Understand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each target
Become well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devices

no of pages
388
duration
776
key features
Use leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industries * Identify the market potential of AR for designing visual solutions in different business sectors * Build multi-platform AR projects for various platforms such as Unity, iOS, and Android
approach
Building AR applications through a step-by-step guide with the minimal technical knowledge requirements, and then being able to continue and improve those projects. For each core concept, working on a practical project focused on a different key market sector.
audience
This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.
meta description
Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training
short description
This practical guide helps you learn all the aspects of developing AR apps across 6 enterprise sectors (manufacturing, training, retail, marketing, automation, and tourism). By building projects, you will explore the capabilities of commercial AR frameworks such as ARKit, ARCore, and Vuforia, alone or with Unity in building enterprise AR solutions.
subtitle
Build real-world, large-scale AR solutions for various industries
keywords
enterprise ar, webxr, vuforia, arcore, iiot
Product ISBN
9781789807400