Game Development Patterns with Unity 2021

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity.

Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently.

In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype.

Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features.

As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices.

By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.

Type
ebook
Category
publication date
2021-07-30
what you will learn

Structure professional Unity code using industry-standard development patterns
Identify the right patterns for implementing specific game mechanics or features
Develop configurable core game mechanics and ingredients that can be modified without writing a single line of code
Review practical object-oriented programming (OOP) techniques and learn how they're used in the context of a Unity project
Build unique game development systems such as a level editor
Explore ways to adapt traditional design patterns for use with the Unity API

no of pages
246
duration
492
key features
Gain a comprehensive overview of Unity engine architecture and coding model * Build a complete racing game using software design patterns and understand how to implement them in Unity * Download the source code of the complete prototype demonstrating each of the software patterns used
approach
Readers will begin by understanding Unity core Engine architecture pillars and how they influence the way we code games with it. Throughout the book, you'll learn about some of the most significant design patterns in the industry and apply them by building prototypes of practical systems for video games. You'll also learn about the adverse effect of anti-patterns.
audience
This book is for Unity game developers who want to learn industry standards for building Unity games. Knowledge of the Unity game engine and programming in the C# language is a must, so if you’re a beginner, try our Learning C# by Developing Games with Unity 2021 handbook instead.
meta description
Solve your programming woes in Unity with practical design propositions
short description
Traditional building blocks of a robust architecture, such as design patterns, cannot be applied in Unity without being adapted to the engine's unique way of doing things. The book reviews design patterns that are currently used by professional game programmers in indie, mobile, and AAA studios, along with examining notorious anti-patterns.
subtitle
Explore practical game development using software design patterns and best practices in Unity and C#
keywords
object oriented programming; object oriented design; unity game dev; unity 3d; unity 2d; object oriented programming book; unity game development
Product ISBN
9781800200814