Game Development with Blender and Godot

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you’ll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

Type
ebook
Category
publication date
2022-09-30
what you will learn

Discover what low-poly modeling is and why it matters
Understand how to use materials, shaders, and textures in your models
Explore how to render and animate a scene in Blender
Focus on how to export Blender assets and import them into Godot
Use 3D low-poly models in Godot to create fun games
Design a dynamic and easy-to-navigate game world
Explore how to interact with the game via interfaces
Understand how to export your game for Windows

no of pages
330
duration
660
key features
Learn how to create, rig, and animate 3D low-poly models in Blender * Discover the 3D workflow of Godot Engine and understand how to enhance your models * Use modeling and game design skills to create a dynamic point-and-click game
approach
This book follows a learn approach, where readers are taught to build a game in Godot and create assets in Blender and develop a game combining both Godot and Blender
audience
This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
meta description
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games
short description
This book is a comprehensive introduction to Blender and Godot, helping you understand how to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. By the end of the book, you will have a seamless workflow between Blender and Godot which you can use to create your own games from scratch.
subtitle
Leverage the combined power of Blender and Godot for building a point-and-click adventure game
keywords
godot, game, blender, lowpoly, rig, 3D, modelling
Product ISBN
9781801816021