Godot 4 Game Development Cookbook

Want to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.
The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.
By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.

Type
ebook
Category
publication date
2023-06-09
what you will learn

Speed up 2D game development with new TileSet and TileMap updates
Improve 2D and 3D rendering with the Vulkan Renderer
Master the new animation editor in Godot 4 for advanced game development
Enhance visuals and performance with visual shaders and the updated shader language
Import Blender blend files into Godot to optimize your workflow
Explore new physics system additions for improved realism and behavior of game objects
Experience innovative features by building multiplayer games in Godot 4

no of pages
258
duration
516
key features
Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games * Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features * Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills
approach
The book offers cookbook approach for game developers familiar with Godot game development engine and want to deep dive into the latest version of Godot
audience
The Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
meta description
Explore the latest features of Godot 4 using advanced techniques and recipes to create professional-grade games with increased efficiency
Purchase of the print or Kindle book includes a free PDF eBook
short description
The Godot 4 Game Development Cookbook provides a comprehensive understanding of the most challenging concepts involved in creating impressive games using Godot 4. This cookbook covers all the new changes introduced in Godot 4, enabling you to develop your dream games.
subtitle
Over 50 solid recipes for building high-quality 2D and 3D games with improved performance
keywords
Godot book, Godot engine, games engine, game development book
Product ISBN
9781838826079