Hands-On Game Development with WebAssembly

Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.
This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.
This book covers a lot of ground in both game development and web application development. When creating a game or application that targets WebAssembly, developers need to learn a plethora of skills and tools. This book is a sample platter of those tools and skills. It covers topics including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. The reader will also learn basic techniques for game development, including 2D sprite animation, particle systems, 2D camera design, sound effects, 2D game physics, user interface design, shaders, debugging, and optimization. By the end of the book, you will be able to create simple web games and web applications targeting WebAssembly.

Type
ebook
Category
publication date
2019-05-31
what you will learn

Build web applications with near-native performance using WebAssembly
Become familiar with how web applications can be used to create games using HTML5 Canvas, WebGL, and SDL
Become well versed with game development concepts such as sprites, animation, particle systems, AI, physics, camera design, sound effects, and shaders
Deploy C/C++ applications to the browser using WebAssembly and Emscripten
Understand how Emscripten HTML shell templates, JavaScript glue code, and a WebAssembly module interact
Debug and performance tune your WebAssembly application

no of pages
596
duration
1192
key features
Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals * Get to grips with advanced game mechanics in WebAssembly * Learn to use WebAssembly and WebGL to render to the HTML5 canvas element *
approach
This is a step-by-step guide that covers a lot of ground in both web and game development tools that go hand-in-hand with WebAssembly.
audience
Web developers and game developers interested in creating applications for the web using WebAssembly.
Game developers interested in deploying their games to the web
Web developers interested in creating applications that are potentially orders of magnitude faster than their existing JavaScript web apps
C/C++ developers interested in using their existing skills to deploy applications to the web
meta description
Make your WebAssembly journey fun while making a game with it
short description
Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language you like, and compile it for native platforms as well as the web.. This book gives the reader hands-on experience developing web applications and web games that target WebAssembly.
subtitle
Learn WebAssembly C++ programming by building a retro space game
keywords
WebAssembly,
Product ISBN
9781838644659