Hands-On Reinforcement Learning for Games

With the increased presence of AI in the gaming industry, developers are challenged to create highly responsive and adaptive games by integrating artificial intelligence into their projects. This book is your guide to learning how various reinforcement learning techniques and algorithms play an important role in game development with Python.

Starting with the basics, this book will help you build a strong foundation in reinforcement learning for game development. Each chapter will assist you in implementing different reinforcement learning techniques, such as Markov decision processes (MDPs), Q-learning, actor-critic methods, SARSA, and deterministic policy gradient algorithms, to build logical self-learning agents. Learning these techniques will enhance your game development skills and add a variety of features to improve your game agent’s productivity. As you advance, you’ll understand how deep reinforcement learning (DRL) techniques can be used to devise strategies to help agents learn from their actions and build engaging games.

By the end of this book, you’ll be ready to apply reinforcement learning techniques to build a variety of projects and contribute to open source applications.

Type
ebook
Category
publication date
2020-01-03
what you will learn

Understand how deep learning can be integrated into an RL agent
Explore basic to advanced algorithms commonly used in game development
Build agents that can learn and solve problems in all types of environments
Train a Deep Q-Network (DQN) agent to solve the CartPole balancing problem
Develop game AI agents by understanding the mechanism behind complex AI
Integrate all the concepts learned into new projects or gaming agents

no of pages
432
duration
864
key features
Get to grips with the different reinforcement and DRL algorithms for game development * Learn how to implement components such as artificial agents, map and level generation, and audio generation * Gain insights into cutting-edge RL research and understand how it is similar to artificial general research
approach
This book is here to guide game and simulation developers to develop and use state of the art AI. It helps you solve various reinforcement learning topics in the game domain using a programmer-friendly manner.
audience
If you’re a game developer looking to implement AI techniques to build next-generation games from scratch, this book is for you. Machine learning and deep learning practitioners, and RL researchers who want to understand how to use self-learning agents in the game domain will also find this book useful. Knowledge of game development and Python programming experience are required.
meta description
Explore reinforcement learning (RL) techniques to build cutting-edge games using Python libraries such as PyTorch, OpenAI Gym, and TensorFlow
short description
The AI revolution is here and it is embracing games. Game developers are being challenged to enlist cutting edge AI as part of their games. In this book, you will look at the journey of building capable AI using reinforcement learning algorithms and techniques. You will learn to solve complex tasks and build next-generation games using a practical approach.
subtitle
Implementing self-learning agents in games using artificial intelligence techniques
keywords
Artificial Intelligence, Reinforcement Learning, gaming agent, DQN, OpenAI Gym, TensorFlow, PyTorch, Deep Reinforcement Learning, games, self-learning AI agent, game developer, algorithms, actor-critic method, Markov Decision process,
Product ISBN
9781839214936