"Mudbox 2013 Cookbook" covers a variety of techniques that can be used to bring your imagination to life. You will be able to create detailed characters and environments like the ones found in games, movies, and on television. Each recipe is one more building block towards digitally sculpting your ideas into reality.
"Mudbox 2013 Cookbook" is written in recipes so that you can refer back to it whenever you seek help. The advanced techniques described in this book cover the whole spectrum of Mudbox's capabilities. With this book you will learn the foundational techniques in using Mudbox as well as more advanced ones
"Mudbox 2013 Cookbook" will guide the reader step by step through the process of creating brushes, sculpting, 3d painting, lighting assets, extracting normal maps, and many other techniques. If a recipe is too advanced for you then you can visit the suggested recipes listed at the end of the recipe to learn supporting techniques. Supporting images are used for readers who understand things more visually. Each recipe is rated for difficulty so that you can find techniques that line up with your skill level. Once you complete the beginner and intermediate recipes you will be able to move on to the more advanced recipes.
Set up different lighting schemes to bring your characters to life
Record videos within Mudbox that can be used to enhance your portfolio, create your own tutorials, or to share your process with others
Create custom brushes that will enable you to replicate the look of any real world texture you choose
Various ways you can use stencils to quickly bring photo real qualities into your 3D sculpts and textures
Learn how to bring your 3D models in and out of Mudbox from Maya, 3D Studio Max, or any other 3D modeling package you use
Use a displacement map to sculpt depth into your models
Create tiling sculpts so that your extracted texture maps are seamless
Create a gold bar by recreating the properties of the real world material
Extract Ambient Occlusion maps to replicate the shadowing of the concave surfaces of your sculpt
Work seamlessly between Mudbox and Photoshop with layers intact
Enhance your scene with depth of field by using either viewport filters or the screen distance filter for use in Photoshop