OGRE 3D 1.7 Beginner's Guide

Want to make your own 3D applications, simulations, and games?

OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!

OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.

After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.

Type
ebook
Category
publication date
2010-11-24
what you will learn

Learn the basics of OGRE 3D

Understand the scene graph

Develop 3D scenes with OGRE 3D

Create complex scenes

Write your own shaders and add them to scenes

Add lights and shadows

Add compositors to 3D scene for post-processing effects

Learn more about user control and animation

Extend OGRE 3D with plugins

no of pages
300
duration
600
key features
Easy-to-follow introduction to OGRE 3D * * Create exciting 3D applications using OGRE 3D * * Create your own scenes and monsters, play with the lights and shadows, and learn to use plugins * * Get challenged to be creative and make fun and addictive games on your own * * A hands-on do-it-yourself approach with over 100 examples
approach
This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own.
audience
If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.
meta description
Create real time 3D applications using OGRE 3D from scratch
subtitle
Create real time 3D applications using OGRE 3D from scratch
keywords
OGRE 3D, programming, 3D scenes, games, rendering, open source, scene graph, Direct X, Open GL, simulation, engine, shader, compositor, OIS
Product ISBN
9781849512480